Idle Champions of the Forgotten Realms is an official Dungeons & Dragons. This blog ended up being a bit of a longer one, so we've included a Table of.
Just to help those that say it doesn't work. You got to follow the steps.1. Load game and get into an adventure.2.
Load Trainer.3. Collect some gold.just 1 pile will do.4. Activate trainer (F1)Any gold that was dropped PRIOR to the activation of the trainer will not be modified. But any gold dropped afterwards will be.
Once you get to later stages you will BARELY notice any change, because of the EXTREMELY high numbers this game uses.adding a small million or two is a bit of a joke. After stage 100, I don't think this trainer helps at all. Once you get a large number of Favor.like 50 million or so.it barely is noticeable either.Note to Mr. Antifun:The trainer needs a selectable number or needs to be able to be modified. Or increase it a LARGE amount. To get to Level 150.the numbers here are in the Decillions, as in 10^33 in scientific (and larger).they are friggin HUGE.
New to Time Clickers? Struggling to progress or wanting to optimize? This is the guide for you! You'll learn game fundamentals like how to choose which weapon to level up when, how to know when you should restart your run, and how to make the best use of your skills. This guide is not just about what to do when-it's about showing you how best to decide that for yourself.Are You a Noob?Have you just started playing Time Clickers? Do you have no idea what you're doing?
Then this is the place for you!The Very BasicsTime Clickers is an idle game among many, with similarities to many other clicker games you may have played (skills you can unlock, idle mode, and progression through restarting, to name a few). It also has some interesting twists that distinguish it from being 'just another idle game': a substantial 'skill tree' (the Artifacts system, though I'm not sure why it's called that.) for you to spend your time cubes on to improve future runs. In addition to these unlockable bonuses, each time cube increases your team DPS by 10% even after you spend it.